Thursday, November 27, 2014News.Artcraft—Blood Elf Update

Hello and this is the Blood Elf edition of Artcraft! We know that many of you are looking forward to this update, i really’ll just provide some quick background then get straight to the imagery.

We’re conscious that it’s not ideal to determine a mixture of older player character models alongside newer player character models, particularly when you happen to be a gamer in the Blood Elf variety—and we’re being diligently to remedy that situation as soon as possible with out sacrificing quality. We don’t produce an exact ETA for when you’ll see these in-game, but we’re satisfied with the direction with this update depending on model and textures; we’re now concentrating on model and texture variations, together with rigging and animating. We’ve streamlined the procedure considerably, so hopefully (knock on wood) those activities go smoothly and then we’ll have the ability to roll these out quickly.

Senior Artist Dusty Nolting is emphasizing the feminine model—listed here are his thoughts:

The Horde has classically been about brutes, blood, and thunder. The Blood Elves bring a certain amount of subtlety on the Horde, but that had been probably the most important issues with the Blood Elves to keep up. With the female specifically, something we did often was move things around in small but deliberate increments, to make certain everything was just right. It’s the delicate details like her nose shape or fingertips that represent the most challenging regions of upgrading the female.Senior Artist Joe Keller is emphasizing the Blood Elf male model. Here’s what he previously to say of his approach:

You Blood Elf already has a lot of character in reference to his easily recognizable pose and classy hair. Our update just gives us the opportunity to define while focusing thereon. His anatomy, facial features, and hair will all get an update while still maintaining his iconic look, bringing him towards level of one other new character models.